How casual game design philosophy changed over time
Casual games have repeatedly expanded who games are for, where they can be played, and what “playing” a video game can even mean.
Casual games have repeatedly expanded who games are for, where they can be played, and what “playing” a video game can even mean.
Xiu Xiu reimagine a Lynchian masterpiece as performance art that unsettles long after the lights go up
An interesting take on Ace Attorney, Paper Perjury trades courtroom theatrics for heartfelt storytelling and thoughtful social commentary.
With knives now obtainable through trade-ups, Counter-Strike 2 is finally putting accessibility and gameplay ahead of speculation and profit
How Shu Takumi’s cult classic blends ghostly storytelling with ingenious puzzle design
How the shiny suit era made hip hop more successful than ever, yet turned away some of its most ardent followers
It can be challenging to balance gaming with university life - here are some short games to make it easier
How catering to ridiculous requests made for one of the best puzzle games I've played this year
How overlooked Southern pioneers gave mafioso rap its depth, ambition, and staying power.
A deep-dive into The Beatles' often disregarded track 'It's All Too Much' reveals a variety of influences and illuminates its previously concealed impact
Clipse and Pharrell Williams return with a new album that has been a decade and a half in the making